People with the condition could see "significant impairment" in their personal and professional lives.
According to the New List Released by 'WHO' about the list of Classified List, Gaming Disorder is included in it. A draft of WHO describes this by a "pattern of persistent or recurrent gaming behavior" online or offline.
The Description of the Gaming Disorder further include the following characteristics.
Impaired control over gaming
Gamers give priority to gaming further to an extent that they forget about their real life and daily activities.
Continuation or escalation of gaming despite the occurrence of negative consequences
All those people who are suffering from 'Gaming Disorders' runs the risk of getting totally break away from the personal family, social, education and occupational lives. Further on, the committee added that the people suffering from Gaming Disorder face these Issues repeatedly or more often in the gaps.
WHO also has a listing for "hazardous gaming" quoting to which the organization says "refers to a pattern of gaming, either online or offline that appreciably increases the risk of harmful physical or mental health consequences to the individual or to others around this individual."
The World Health Organization also added that we know gaming is not to an extent is bad for the people as today's education is also based on the techniques of it to make the learning more interactive, but the situation gets worsen up if the kids are playing it for long hours. Recent Study Shows that the Simple game of chrome dino gets the 1 million hits from the Users of the Internet on a monthly basis, and the majority of the people playing it are above 20 years of age.
After the WHO Statement released, not many of the gamers are supporting it. The Entertainment Software Association, which represents the video game industry's interests in Washington DC and organizes E3 every year, said the move "recklessly trivializes real mental health issues.
Why is gaming disorder being included in ICD-11?
A decision of Including Gaming Disorder in ICD-11 by WHO is based on the reviews of the available evidence and the expert's study. According to this Inclusion, the people who are suffering from 'Gaming Disorder' or health problems identical to those characteristics of gaming disorder in many parts of the world will have to go through a proper treatment program, which results in the increased attention to their daily routines.
Dr. Richard, the famous lead technology addiction specialist welcome the decision from the authorities to recognize this disease after a long time.
Phillip Lyons, the famous gaming blogger conclude the sentence of the WHO said, It is okay, but yes in these days of 21st century kids are more tend to play online games, even you can find the digital version of every game which we used to play outdoor in old times, that's the main reason, this disease is evolving in youth. We have to ask our children to play more outdoor games.
Should all people who engage in gaming be concerned about developing gaming disorder?
No, all people are not engaged in gaming to be considered as 'Gaming Disorder'. Only those people Who are playing long hours of Video gaming, or engaged in digital- or video-gaming activities for the longer period of hours without looking for their daily activities. But for those who are playing for limited hours, they should keep track of their playing time as this disease comes with no warning and eventually you find yourself caught around without being known to the situation.
The latest ICD draft is not yet published, so things could change regarding its content and language. We'll report back with more details as they become available.
What do you think of "Gaming Disorder" Is it Correct? or is it totally abusive to gamer's Community? Since Childhood Gaming has been a part of us, but as the technology evolves, it changes immensely. Today's gamer spends more times playing games on PS/Xbox/PS4 rather enjoying outdoor games. Share your Personal views about it and Please write back to us in comments.