Depression is a mental state of depressed mood characterized by feelings of sadness, despair and discouragement. This disorder of mood can range from normal feelings of the blues through dysthymia (recurring minor depression with no mania or major depressive episodes) to major depression. Depression is often accompanied by feelings of low self esteem, guilt and self reproach, withdrawal from interpersonal contact and physical symptoms such as eating and sleep disturbances.
This depression can arise from acts of isolation carried out by game players against the environment and or the community that surrounds them. There are three indicators to explain the position of a person who is indicated to start experiencing depression, first is the extent of the player's social network (social networks size), the second is acceptance of social support (perceived social support), and the third is loneliness (loneliness). These three factors seem to be explained by Seay (2006: 56) as part of social integration . The extent of the player's social network (social networks size) describes how social relationships are built by game players with the surrounding community such as their relationship with family, friends or co-workers, and with the community they follow. Acceptance of social support (perceived social support) explains the players' subjective assumptions about the availability of interpersonal support from their social networks. Loneliness explains how much support from the environment around game players. This concept explains the opposite where when the state of support for it is a little, it will automatically feel alienated and lonely. When a game player feels that parts of social integration begin to disappear from him, tendencies