Best Game News Info Update

Showing posts with label game ui. Show all posts
Showing posts with label game ui. Show all posts

Monday, November 12, 2018

Online Games, Make Money or Spend Money

Online Games, Make Money or Spend Money
lately online games have become a spotlight for game lovers. do not know age or time. where you mean you can access it. but the pros and cons are polemic for some if the online game is actually spending or making money?

we talk from the side of the cons of online games. many people say online games are time-consuming. waste of money. The point is that online games in Indonesia consume too much blasphemy on ordinary people who don't really understand what the online game itself is. the contra themselves are mostly parents who feel their children are wasting their study time. spend their money on something less productive. we can't apply this opinion wrong. because all parents want the best for their children. for parents maybe they see that the game is just a game that takes time. but it really isn't.

switch us to the pro with online games. for them games are not just entertainment. but maybe there are some who consider that online gaming can also be made a good hobby with its limitations. some who consider online games can be their escape when they have trouble living life. some say online games are a hobby. hobbies that can be made income even though the income is not large and in an uncertain period. and some of the things that I experienced when playing one of the online games were many things in it. where the contra does not know this. I take the example of a game that is rising again in the world. namely DOTA 2. in this game there is an implicit meaning that can be a moral value for the player who is not just playing. first, because this game uses an international server, inevitably any player must use the international language, namely English. later in this game teaches we must work with anyone who becomes our teammate to achieve certain goals. can be made a philosophy of life that we live not alone and need help from others and must work together with an environment that we can consider new in our lives.

then if we talk about online games that make money or spend money, it depends on the point of view and the online game players. if allowed to share, I will share a little of my experience with online games. I play online games from class 2 junior. maybe at that time I played like a child, just playing and continuing to play. As time goes by after being quite experienced in this field I understand online games can make money and return the money I spent first and even make more money so I get a profit.

Sunday, November 11, 2018

Online Games An Overview of the Social, Psychological and Economic Implications Faced by Game Players

Online Games An Overview of the Social, Psychological and Economic Implications Faced by Game Players
* The game context referred to in this paper is video-games, then it will be focused on the computer-games and internet-games (online-games) section. For some people playing games is a fun activity. Some may place game play activities as activities that are only done to fill time or even kill time. Many motives underlying people play games but the reason that often arises is to seek long pleasure. In some cases, there are many evidences that game players have a tendency to become addicted to the game they play. The addictive phase of playing games is a situation where a player will be very difficult to escape from the game. Game addiction itself can be defined as losing control in playing games that can cause significant losses (van Rooij, 2011: 16). At this stage, many of the game players are negligent with real life because they are too involved in the game and indeed some games are deliberately constructed to tie someone into a long game session. This view was further strengthened by the emergence of massive and interactive online computer-based games [1]. In addition, the mushrooming of online game play centers (game centers) is also considered as one of the factors that encourage players to become addicted, especially since these online game centers offer relatively affordable rental fees. The general view in the community about games and online game players is always pessimistic and negative. Communities (especially parents) always place the game and its players in bad stigma, because according to them the game can have a bad influence on the players. There are parents' concerns that computer games will lead children to deviant social behaviors such as violence, uncontrolled sex, and the birth of antisocial behavior such as isolation and alienation (Syafrizal, 2004: 9). Too much time spent playing games can interfere with school, work, and social life in the real world. That's why online game games are often paired with people who gamble because both are opium (Van Rooij, 2011: 97). There is one point where the stigma that emerges then creates an irony in the community because until now there has been no evidence that is comprehensively able to explain people's anxiety about the negative social consequences. In some cases, this controversy has become ironic, because parents have never played computer games or video games, never watched or accompanied their children to play. Limitations of information in understanding children's behavior in playing computer games are the key words of the problem (Syafrizal, 2004: 10-11) Another consequence that must be faced by a game player when he reaches the addiction stage is the emergence of the potential for depression. Medsearch (2004) in Seay (2006) explains;

Depression is a mental state of depressed mood characterized by feelings of sadness, despair and discouragement. This disorder of mood can range from normal feelings of the blues through dysthymia (recurring minor depression with no mania or major depressive episodes) to major depression. Depression is often accompanied by feelings of low self esteem, guilt and self reproach, withdrawal from interpersonal contact and physical symptoms such as eating and sleep disturbances.

This depression can arise from acts of isolation carried out by game players against the environment and or the community that surrounds them. There are three indicators to explain the position of a person who is indicated to start experiencing depression, first is the extent of the player's social network (social networks size), the second is acceptance of social support (perceived social support), and the third is loneliness (loneliness). These three factors seem to be explained by Seay (2006: 56) as part of social integration [2]. The extent of the player's social network (social networks size) describes how social relationships are built by game players with the surrounding community such as their relationship with family, friends or co-workers, and with the community they follow. Acceptance of social support (perceived social support) explains the players' subjective assumptions about the availability of interpersonal support from their social networks. Loneliness explains how much support from the environment around game players. This concept explains the opposite where when the state of support for it is a little, it will automatically feel alienated and lonely. When a game player feels that parts of social integration begin to disappear from him, tendencies

Saturday, November 10, 2018

Online game

Online game
By: Reti Sufarni

Faculty of Islamic Law and philosophy, sociology of Religion, UIN Ar-Raniry, Darussalam, Banda Aceh

The rapid development of the world towards modernization makes technology more sophisticated. Games that were traditional in the past, have now become electronic. This electronic game can be done indoors, so without requiring to leave the house to do it. There are so many electronic games found. Electronic games supported by network systems such as x-box, nitendo, playstation, PC games. There are also games with different places and very far range, such as online games.

Online games may have been very well known in the community, this game itself has been played in various circles both among the children, young people, men and women are now used to being seen in the eyes. Online games have developed in communities that are now very well known with games that are so attractive that teenagers and children are increasingly interested in the online game.

It cannot be denied that online games themselves have become bored time friends of the children, because at the time of the gap playing games is the main choice for teenagers and children today. Examples of online games that are more trending now, such as "Mobile Legends" now many devotees, many of them play this game, by consuming a low internet quota, its users increasingly like this online game. On every cellphone or called an android / gadget cell phone, it's easy to find, just by downloading the app on play store, it's now easy to access by users. Online games are very promising, because why online games have many enthusiasts.

Online game fans are now almost all over the country and the world. The online game itself is very much in the range depending on the user's preference to play it. Actually playing games with a lot of negative effects such as forgetting time and lack of association or often called lack of socializing / mingling with other friends, it is clear that many of them spend free time in internet cafes rather than socializing with their peers.

In addition to online games in internet cafes now ordinary games can be played by those who like jelly games without using the internet network, with the android on hand now users can access ordinary games without having the internet network quota at all. This adds to a lot of users increasingly like the world of this game. The game itself becomes a preoccupation that can be felt by the user's soul. Games can be used at any time and anywhere without restrictions for users. Now the game itself is easy to meet without the slightest difficulty to access it. Making it easier for them to use the game easily without having to leave the house again.

Now, online games are more and more interested in their daily activities, the children arrived home from school immediately to the nearest cafe to go play games. This shows that online games are so much in the interest of young people. Many of them prefer playing games rather than learning, now they prefer playing games rather than making friends with friends around them.

The rise of online games is now the game makers are increasingly developing new ideas to get as much profit as possible so that the game sellers increasingly benefit and make our next generation more fall and get slumped. Thus causing many victims of online games that are negligent with the time they have.Now there are no more generations that make them become like childhood first, the games are very traditional, challenging, the presence of togetherness and socialization are so strong, so that the first experience with experience is now very different. In the past, children like to play hide-and-seek, playing jump ropes, pato catfish, bamboo cannons and so on. Togetherness is more attached, experience is much more fun and exciting than now. If now parents prefer to buy gadgets and other electronic media tools without thinking about what the future causes are like.

Parents should prioritize children's movements so as not to spend time playing online games at home. Because socialization is necessary and important for the future of the child too. The game is like an opium that will continue to want to try and try so as to make the child's brain focus on playing games rather than playing with friends in the real world.

now online games also become one of the modern children's hobbies like now. So it would be better if parents pay more attention to the environment than to spend time on their own. the role of parents to pay attention to children's behavior and educate them correctly.

Friday, November 9, 2018

Online Game Phenomenon

Online Game Phenomenon
[id = "attachment_228165" align = "aligncenter" width = "450" ??caption = "bio.prlog.org"] [/ caption] Maybe many of our friends in social media like Facebook sometimes have a link for us to join the online game. And even so, even though I have never clicked on a link. It's not like games but I prefer playing offline games. It's good to be able to play at any time without being bothered by an internet connection. Now, 2 days ago accounting work was a little, so my boss told me to do a market reseacr about online games. The main thing is all about online gaming, from companies, business prospects in Indonesia, problems and solutions, complete pokonya investments. It seems like he wants to do business and investment to make a game maker company. Two days of playing online games I found out that online games were like real life. There is life, love, money, market, economy, inflation, and so on. All online games are managed by a president (Game Master). To the game master, all users complain about the online game if the middle of the road encounters obstacles. Online games also have many streams. There are music, war, adventure, anime and much more. Terms in online games are also foreign to me such as cheats, cheaters, cash, GM, party, guild, war, archon, economic value (changes in Dalant-Gold exchange rate, auction, sale / purchase price of goods) and so on. In online games there are also buying and selling transactions using game money. Even in Korea, there are also transactions with real money. Transfer each other like fellow users. However, because there are a lot of disadvantages, the government prohibits and there are laws regarding the prohibition of buying and selling in real terms. Just use game money. If the mechanism might depend on the type of online game, yeah. In Indonesia, the game maker company has around 70 companies. Wow, lots too. The majority of foreign companies. For local games, it's a bit because of the interest in capital. They (foreign companies) say they find great opportunities in Indonesia. Because of the large country, large population and also the development of technology such as smartphones, gadgets are increasingly developing. So you can play games via cellphone. Not only for the upper class. The lower class can also buy it at a very affordable price. How come it feels like damaging the nation's generation. What happens if all Indonesian children are addicted to online games. Can be dangerous. Finally after market research, I explained to my boss what it is, why would I want to invest in this business, mending to another one hehe ... and until now there has been no response or just a discourse about game maker business. Happy ... Playing online games also has a negative and positive side. So you must think first to play the online game. If you just fill your spare time just go ahead. Here are the negative and positive sides: The negative impact of playing online games is: Sisalal relationship with friends, family becomes tenuous because their shared time is greatly reduced. Our association is only in online games, making online game addicts isolated from friends and real social environments. And game addicts are very difficult to connect with others because they only socialize in the gaming world.

Psychologically, our minds are constantly thinking about the game we are playing. We find it difficult to concentrate on studies, work, frequent absenteeism or avoiding work. Makes us indifferent, indifferent, less concerned about things that are happening around us. Doing anything in order to play games, like lying, stealing money, anything will be done for online gaming.
Positive impact of playing online games:
The positive side depends on the online game. For example, virtual socialization without limited space, knows the characteristics of each person better. This will not come from physical socialization which is limited by space and time, although physical friends have also varied. Train Cooperation, this is for games like a team. Train sportsmanship. If you lose, lose. Only for this one, quite a lot of people take shortcuts: cheats. And one positive benefit of all online games is to eliminate real-world stress.
So, actually the adverse or not problem returns to his own person, how he responds to online games. Even so, adults can also give information to children about online games, so that there will not be cases like the above. The problem is, we tend to seek blame rather than blame ourselves
Greetings Online Game
Source: 1. eddy-kruger.blogspot.com 2. http://forum.rpgfantasy.web.id/index.php?topic=605.0, Cempaka Putih, 20-02-2013

Thursday, November 8, 2018

Online Game Addiction to Teens and Wise Ways to Act

Online Game Addiction to Teens and Wise Ways to Act
Online games, or games that are accessed using the internet network, have developed rapidly and are popular with many people, including teenagers. In the usage limit that is not excessive, online gaming can basically be said as a means of entertainment or leisure time activities. However, there are also online game players who have difficulty controlling their playing habits to become addiction / addiction.

The phenomenon of online game addiction has been investigated in various countries, including in Indonesia. A 2013 publication in the Public Library of Science One journal (PLoS ONE) written by educational psychologists, Dr. Sri Tiatri, along with colleagues from Tarumanagara University, showed that 10.5 percent or as many as 150 people out of a total of 1,477 samples of junior and senior high school students who were active playing online games in four cities in Indonesia (Manado, Medan, Pontianak and Yogyakarta) were declared experiencing online game addiction .

Still as part of the research conducted by Dr. Sri Tiatri and her colleagues, playing online games basically can bring positive benefits, for example opening up opportunities to get to know many friends from other parts of the world through the internet, and can be a means of practicing pleasant English.

However, on the other hand, when it leads to addiction, playing online games can have a negative impact. For the past few years to date, for example, there have been reports of school skipping behavior until theft committed by junior and senior high school students in Indonesia because of the desire to play online games that are unstoppable. The stealing behavior is forced to do because they need money to play online games at the cafe.

Psychologists / psychiatrists can conduct an examination and provide a diagnosis of addiction to online / internet gaming games based on the Diagnostic and Statistical Manual of Mental Disorders-V (DSM-V) criteria, which is if they meet at least 5 symptoms from the following symptom sets over a 12-month period:
1. The mind is constantly focused on online games
2. Feeling anxious, not calm, or sad when you can't play online games
3. There is a need to increase the length of time playing online games
4. Failed when trying to control the desire to play online games
5. Loss of interest to engage in hobbies or other entertainment activities, except online games themselves.
6. Continuing the habit of playing online games despite being aware of the psychosocial problems caused by online gaming behavior.
7. Lying about the behavior of playing online games (frequency and duration) to family members, therapists, or other people.
8. Play online games to escape negative feelings
9. The behavior of playing online games threatens or has lost the relationship / work / education.

Professionally handled

Online game addiction that tends to be severe and has been very disturbing should be handled by psychologists / psychiatrists who do have clinical competence to handle the case. This is important to note, especially because on the field it is often found that online game addiction in adolescents turns out to be closely related to other problems, such as family problems, so those who experience it need to be addressed comprehensively.

Apart from the handling carried out by professionals in the field of mental health, the fact that the high number of online game addiction in teenagers in Indonesia is certainly worrying and needs attention from various other parties. Parents and teachers in this case can be a line that can work together to monitor and overcome online game addiction in adolescents.

In dealing with online game addiction, beforehand it needs to be understood in advance that addiction is a condition that arises and develops slowly, so that its countermeasures cannot be done in the blink of an eye.Handling online game addiction requires a process that demands business consistency from those who experience the addiction itself, along with the support and supervision of those closest to them. For example, parents can design an agreement on the deadline for playing online games per day for their children, by agreeing also on the negative consequences if violated and positive consequences if obeyed. This strategy can also be accompanied by the effort to move the computer to the living room so that playing time can be truly supervised.

In addition, there are also preventive efforts that can be done in general, starting with providing education to those who experience addiction regarding online game addiction itself and the accompanying negative impacts, to provide alternative activities for them.

Alternative activities need to be designed to have criteria that can create a sensation similar to playing online games, but of course within reasonable limits, so that alternative activities will not be the object of new addiction!

Playing online games can provide a drifting experience or flow, and create curiosity and challenge in the players to make them unable to stop playing. Therefore, providing alternative activities that can accommodate these characteristics, accompanied by adequate supervision, can be a powerful strategy to reduce online game addiction.

In school, examples of alternative activities can be realized in the form of organizing photography / videography activities and regular sports tournaments. Thus, the time that was originally used to play online games can be transferred to this alternative activity. Meanwhile, at home, parents can think about and discuss alternative activities that are more adaptable to their teenagers' interests.

Last but not least, in responding to online game addiction in adolescents, as much as possible avoid labeling them as recalcitrant teenagers who cannot be regulated, because it is not uncommon to find that they really want to quit, but are not successful. Therefore, of course, embracing and helping them out slowly dispel their addiction can be the best choice of attitude.

Wednesday, November 7, 2018

KPAI values students bring sharply when the brawl impacts often play online games

KPAI values students
The phenomenon of student brawls in various regions feels tough to eliminate. Police efforts began from routine patrols, sharp weapons raids, to arresting the sellers as if not reducing the brutal actions of the children of that age.

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The Indonesian Child Protection Commission (KPAI) continues to highlight brawl habits from year to year. Now the game of violence is also considered to be one indicator of the students desperate to enliven the brutal action among them.

KPAI commissioner Rita Pranawati said, basically the brawl departed from the self-concept of students who were indeed in the formation period. In this age of internet and easy access to playing games like now, cyberspace needs attention.

"So the virtual world is very influential. For example, playing games is very easy to hit, kill, and so on. But there is a spare life. While in real life there is no spare life. Actually, playing games also eliminates empathy, eliminates preference. social, and that becomes a problem, "Rita said when contacted by Liputan6.com, Thursday (2/8).

According to Rita, the game itself is indeed a deeply ingrained culture among students. He admitted, basically there was no firm research stating the significance of the game against the brawl that never went away. However, it remains important to be seen as one of the indicators that influence violent behavior.

"Because it is ingrained in behavior patterns, and can cause aggression," he explained.

At his age, students are also considered to be seeking more sensations by engaging in brawls. Without thinking, they hope to look cool, macho, and brave. There is a certain satisfaction that should be channeled through other, more positive activities.

"Sometimes he is not really willing to kill lives, so just looking for sensation, not thinking long. This means that there is a part of the problem from the caregiving context," said Rita.The matter of parenting, the family environment was also led to attention. Starting from taking care of the child so as not to carelessly go out at night, to permit the use of the vehicle in their situation that is not quite old enough.

"For example, the night should have children at home, but then the parents let the child not at home even go away. The junior high school riding the motorbike is also not justified. This means that the role of parents also determines, this child can play motorbikes and so on it is very influential the actual situation of the child. So it's too loss with the rules, "he explained.

Brawl is also called part of bullying. It's just being more brutal because of the use of sharp weapons in it. Therefore, education from all parties such as families, schools, and the community environment needs to be synergized.

Responding around is not only the duty of police officers who routinely patrol. People need to be alert when they see young people who are gathered without any indication of positive activity in it.

"If they have a positive activity, the energy will be absorbed there. While most of the perpetrators are fun and looking for sensations. That is actually problematic," Rita stressed.

Reporter: Nanda Perdana
Source: Liputan6.com [rhm]

Tuesday, November 6, 2018

Konami Proud of PES 2018 Compared at the Asian Games

Konami Proud of PES 2018 Compared at the Asian Games
JAKARTA, KOMPAS.com - The 2018 Asian Games marked the first time that eSports sports a place in the sporting event. There are 6 game titles that are competed in the eSports branch, one of which is the football game Pro Evolution Soccer (PES) 2018 made by Konami.

According to Takayuki Kurumada, Konami's Deputy Division Director of Promotion Planning Division, the entry of 2018 PES at the Asian Games is a special achievement for Konami. Moreover, PES 2018 is the only eSports with the sports genre competed.

Although the form is still in the form of competition for demonstrations, Konami stated that it is ready to fully support both technical and non-technical aspects for the smooth running of this tournament.

"PES 2018 is the only game played in this 2018 Asian Games demonstration tournament. Of course this is a pride. In fact, when it was first announced, I continued to get congratulations from various PES communities in the world," said Takayuki in a discussion at Senayan area, Jakarta, Friday (08/24/2018).

He added that this achievement made Konami want to continue to boost the popularity of eSports so that more enthusiasts will form athletes who excel.

"Konami had visited the PES community in several countries including Indonesia. After talking to the community in Indonesia, we were inspired to make the competition bigger and we will support it," he continued.

KOMPAS.com/ GITO YUDHA PRATOMO Takayuki Kurumada, Konami Deputy Division Director of Promotion Planning Division
Indonesia participates

PES 2018 was chosen as one of the games competed in eSports after receiving various considerations. According to Chairman of the Indonesian eSport Association, Eddy Lim, the selection of this game is indeed through several conditions. One of them is the popularity that is evenly distributed throughout the tournament participating countries.

"There are several conditions, but all are determined by the international federation. One of them is that the game must have many players from the participating countries. This is to be fair. Don't let one game that turns out to be unpopular in one of the participating countries," said Eddy Lim in the same opportunity.In this Asian Games demonstration tournament, 2018 PES was attended by 8 countries in Asia, namely Hong Kong, Malaysia, Iran, Kazakhstan, Vietnam, Japan, India and Indonesia. These eight countries are made in two different groups.

The match method is that there are three games in one match. First is one on one (1 v 1), then two on two (2 v 2) and last one on one again (1 v 1).

Indonesia itself took down a team for this 2018 PES game. This team contains two players, Elga Cahya Putra and Setia Widianto.

PES 2018 will begin competing on 26 August to 1 September 2018.

Monday, November 5, 2018

Is PS4 Pro Worth Buying

Is PS4 Pro Worth Buying
Some time ago Sony announced their latest console, PS4 PRO. On September 8, 2016 the official Twitter account from Playstation Europe tweeted, "Introducing the super-charged # PS4PRO, delivering the sharpest gaming experiences ever seen. #PlayStationMeeting". There are 2 versions of PS4, PS4 slim and PS4 PRO, here are the official prices.

When viewed from the price above, the price for the PS4 PRO that will be sold in Indonesia ranges from 5-6 million, not much different from the PS4 prices currently circulating. But the PS4 Pro can play at 4k resolution, but it's not pure upscale to 4K but uses techniques that can sharpen the image so that it approaches 4K. Then on the PS4 Pro there is an HDR mode whose function is to more detail the shadow and light. Certainly playing on the graph and 4K resolution will break after all.

Then, there is a slim PS4 that costs four to four hundred million if sold in Indonesia. Cheaper $ 100 than the Pro version, the advantages of the PS4 Slim from the old PS4 version are cooler. If the old PS4 we play for a long time will like heat, then in this slim version it's cooler or cool. Whereas the lack of PS4 slim is that there is no optical audio output, which makes it unable to be connected with a sound system device.

Is the PS4 Pro worth buying?

If, judging from the price range of 5-6 million you can enjoy 4K. Compare that with PC builds of 5-6 million, can you play 4k games? It's difficult to compare a PC with a Console, but that's a little picture in terms of PS4 Pro hardware. Another consideration is the Hype of the PS4 Pro launch, it's normal, right? instead it tends to be cricket, cricket, and there's no sensation.

Then, can this PS4 Pro last long? what is the game's ecosystem? Maybe we can wait for the latest reviews while waiting for PS4 Pro to be available at GS Shop in your city. If you are not interested in PS4 Pro, you can try making a PC Gaming Setup for the Cool E-Sport.

Well that's a bit of my personal opinion as a game lover, maybe I can help friends in determining whether the PS4 Pro is worth buying?

Sunday, November 4, 2018

Interested in changing the PS4 into a gaming laptop This is the price of modification

Interested in changing
For those of you who are tired of playing the PS4 console in front of the TV and are interested in playing Sony's best game console in new places, maybe you can try 'PlayBook 4'. However, there is a price to pay for converting your PS4 console into a 'PlayBook 4' laptop.

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Previously, Ed Zarick, a game console modification expert, had made a gaming laptop from an Xbox One console. Now Zarick is ready to turn your PS4 into a gaming laptop with a 22-inch screen. To make a PS4 laptop called the PlayBook 4, Zarick uses 3D printing and laser-cutting technology to produce a semi-portable game console with a charming body.

Unfortunately, before you can enjoy the PlayBook 4, you have to prepare around USD 1,100 or IDR 13.5 million as a modification fee. This figure is certainly quite expensive, when compared with PS4 prices which currently only range from Rp. 4-7 million. If you want to order a full PlayBook 4 without exchanging your PS4, the price that must be redeemed is IDR 17 million, Extreme Tech (15/10).

But, Zarick revealed that every order of PlayBook 4 can be made more 'personal'. With a choice of white or black main colors, the buyer can choose specifically the four corners of the PlayBook 4 which is made with 3D-printing techniques.

Although a little heavier than most laptops, with a weight of almost 6 kilograms, the gaming experience using the PlayBook 4 is not inferior to playing PS4 on a 65-inch HDTV though. Playbook 4 made by Zarick uses a 22-inch screen from Vizio which is capable of producing 1080 pixel HD resolution. And with a screen density of up to 100 ppi, surely the sharpness when used to play the best games like 'Destiny' is quite satisfying to the gamer's eyes.

The only drawback of the PlayBook 4 might be the absence of a battery that is a source of energy from the console. The PlayBook 4 can only light up by connecting it to a power source. Even so, the PlayBook 4 remains quite functional when we want to play PS4 in places that were previously unthinkable, such as in restaurants. [bbo]

Influence of Online Games on Children's Emotions

Influence of Online Games on Children's Emotions
Emotion is an overflowing feeling that develops and recedes in a short time; also means psychological and physiological conditions and reactions, such as joy, sadness, renewal, love; subjective courage); angry; religious emotion usually is meant as a mental soul which causes people to be religious.

Emotions, often interpreted as feelings or affections that arise when a person is in an important condition or interaction.

GO, if you understand internet, it is very easy to play, operate, depending on your hand skills, speed of thought, and reaction to the shapes and movements that are on the game screen. GO is also able to be played by all circles, and there is almost no age, educational background, position, and social function.

For children (children), or those who are still classified as children, at the age of kindergarten, elementary school, junior high school, GO forms and features that are very interesting and have various challenges, can be a tool for testing the thinking, adrenaline and dorogan skills for win or defeat the opponent of the game (around it or across there, somewhere).

Now, concerning the influence of GO on children's emotions, can be seen from / when they are pre-playing, during play, and after playing.

Three simple ways to see GO's emotional influence on children (children), of course not the same for all children; there are those who when or win, are mediocre, even barely react; some are very noisy when they win, but sad - cry if they lose.

Excessive emotional reactions to children (children) due to (losing) winning always have, whether it is clear and visible, or invisible. Therefore, if there is time, parents need to have an OGO with them, while playing (and having to lose), if they always lose to others or other players, this time, they win, win against their father or mother.

Then, what is the reaction of adults, especially parents to the remnants of emotion after the child has gone! especially when they were forced to finish playing because they were forced to learn, eat, take a bath, etc., and were forced and forced to come from their parents, when the game was too exciting to win. At such a cycle, rebuttal, resistance, or yes appears, but does not move from the seat, but does not do.

The remaining emotions or followed (in the child who is forced to stop the OGO), usually affects the actions, behavior, actions, subsequent words. Here, parents, adults, mothers, older siblings, etc., do not need to fight them with anger, but rather calmly. For example, words, it's just a game, just fill in the time, tomorrow we will repeat, and we definitely win, you learn or take a bath or eat, then repeat again, until you win.Of course, you as an opa-oma, father-mother, brother, mas-mba, have their own tips on dealing with them (children) who are emotional and emotional due to being online games.

Bro, we share

LITTLE LITTLE NOTE from observations
[caption id = "attachment_226663" align = "alignright" width = "200" caption = "personal / children go to warnet"] [/ caption] Emotions are overflowing feelings that develop and recede in a short time; also means psychological and physiological conditions and reactions, such as joy, sadness, renewal, love; subjective courage); angry; religious emotion usually is meant as a mental soul which causes people to be religious.
Emotion is an overflowing feeling that develops and recedes in a short time; also means psychological and physiological conditions and reactions, such as joy, sadness, renewal, love; subjective courage); angry; religious emotion usually is meant as a mental soul which causes people to be religious.

Emotions, often interpreted as feelings or affections that arise when a person is in an important condition or interaction.
[id = "attachment_226662" align = "alignright" width = "200" caption = "personal / berGO in warnet"] [/ caption] Game Online, is one feature (!?) and availability on (web-site) The internet, which functions as a toy (to be played) individually (or in groups) or connected or connected with other players (who also do the same thing in various places). GO, as the name implies, can only be played if there is internet access, or special suggestions for this (for example, spaces in Warnet, which provide computers to play games).
GO, if you understand internet, it is very easy to play, operate, depending on your hand skills, speed of thought, and reaction to the shapes and movements that are on the game screen. GO is also able to be played by all circles, and there is almost no age, educational background, position, and social function.

For children (children), or those who are still classified as children, at the age of kindergarten, elementary school, junior high school, GO forms and features that are very interesting and have various challenges, can be a tool for testing the thinking, adrenaline and dorogan skills for win or defeat the opponent of the game (around it or across there, somewhere).
[caption id = "attachment_226660" align = "alignright" width = "200" caption = "personal / parents access to internet cafe"] [/ caption] [Must (we) admit that the features available on GO, can have a positive or beneficial impact, but also have negative excesses.] Because of these impacts and excesses, of course it can affect the emotions of those who play GO, especially children (children).
Now, concerning the influence of GO on children's emotions, can be seen from / when they are pre-playing, during play, and after playing.

pre-play, their pattern, whether GO as an interlude or is already an adict - maniac - addicted; if it's only a distraction, then he doesn't spend much time going, still likes to learn or do other things including socializing; but if you are addicted, then he will forget many things, just for the sake of GO; and if there is no money for internet cafes, then pocket money, school fees, papa-mama money in the wallet, can be an alternative.
as long as - while playing, pay attention to reactions if they win or lose; if you win, there will be happy cheers, even shouts of hurray and binggo, and so on; but if they lose, then usually, because of the emotions of defeat, often words of swearing, scolding, obscenities, even cursing at the opponent (who is on the other side); during play, it is usually colored with noisy, happy, crowded, and so on; on cyclones like that, for those who have been addicted, which makes forgetting a lot of things, including learning, eating, drinking and so on.
after playing, the impact and excess due to losing or winning during the GO will appear after they finish playing; for those who are addicted to GO, lust will arise - to defeat the opponent and win the game, and it must pay off; if there is no money, then that, then use it in / from alternative sources; for those who are GOIs, it is only a distraction, so it is more calm and mediocre.

Three simple ways to see GO's emotional influence on children (children), of course not the same for all children; there are those who when or win, are mediocre, even barely react; some are very noisy when they win, but sad - cry if they lose.

Excessive emotional reactions to children (children) due to (losing) winning always have, whether it is clear and visible, or invisible. Therefore, if there is time, parents need to go with them once in a while, while playing (and having to lose), ifThe remaining emotions or followed (in the child who is forced to stop the OGO), usually affects the actions, behavior, actions, subsequent words. Here, parents, adults, mothers, older siblings, etc., do not need to fight them with anger, but rather calmly. For example, words, it's just a game, just fill in the time, tomorrow we will repeat, and we definitely win, you learn or take a bath or eat, then repeat again, until you win.

Of course, you as an opa-oma, father-mother, brother, mas-mba, have their own tips on dealing with them (children) who are emotional and emotional due to being online games.

Bro, we share

=== = == = == = = =

=== === ===

Saturday, November 3, 2018

Influence of Online Games on Child Development

Influence of Online Games on Child Development
Rapid technological development, making it easier for children to access various kinds of information they want very easily through an internet connection. One that can be accessed by children is online games. Online games are games that connect players through an internet connection. The development of online games cannot be separated from the development of games from generation to generation. The first generation game appeared Atari 2600, this game was a game released in 1977 which was better known as VCS (Video Computer System), then the second generation game appeared with Atari 7800 in 1986, then the third generation appeared NES (Nintendo Entertainment System). The fourth generation is playstation to the current generation game, online games that come with internet connections such as counter strike games, age of empires, clash of clans, and others. Changes in games from generation to generation are very influential on the players who are often called gamers, the gamers are competing to own and play the online games they enjoy.

Online games have a considerable influence on people who play the game, one of which is children because they already have and play online games. Children today are accustomed to gadgets to play online games, this is a mistake from parents. Parents may only want to show affection to children by providing various facilities such as sophisticated gadgets, but indirectly parents have taught negative things to children that can interfere with children's development in the future. Online games can have a negative influence on child development, a very visible influence is that children will forget time and spend hours playing online games, children will be addicted to playing online games so that children will have a constant desire to play, as a result the child will experienced minus eye diseases such as always looking at computer screens and other gadgets. Another negative influence is that online games can damage a child's moral and social behavior, because children will have selfishness, be casual, stubborn, and children will close themselves from the outside world so that children rarely interact with others around them. Besides that online games also make children commit criminal acts such as stealing to just playing online games that require fees to pay for an internet connection.

Besides having a negative influence, online games have a positive influence on children's development. Online games aside from being entertainment media for children, the results of research that have been conducted show that some online games have a positive influence on the development of children's IQ, online games can also help children to increase their memory. Many online games can bring players to be good, and can think logically. For example is the Tetris game which is considered as an online game to build IQ development, because this game requires enthusiasm, speed, and high logic power. In addition to Tetris there are also online games that have a positive influence on children's development, namely the Backgammon game, this game can help children practice concentration and focus such as playing chess.

The number of online games that can be accessed by children makes more and more negative influences on child development, in this case the role of parents in the selection of online games that are appropriate to the child's personality and age of the child is very necessary. Choose the right online game according to age and the child can use his mind to play so that it can hone the child's brain. Parents should provide understanding for children so as not to spend time just to play online games, and provide an understanding that children's assignments are learning, while online games are only a means of entertainment.

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Friday, November 2, 2018

Indonesia's most advanced online game developer in Southeast Asia

Indonesia's most advanced online game developer in Southeast Asia
The growth of the gaming industry continues to soar every year. Latest Newzoo survey data in 2014, the game industry in Indonesia is worth Rp 2.3 trillion. Every year about 100 new games are born by game developers. Of course this is tempting news for industry players, especially games.

Even the Creative Economy body formed by President Joko Widodo once touched on the Indonesian game industry. Now the Creative Economy Agency includes game production in work plans. As an association that accommodates game developers, of course AGI (Indonesian Game Association) requires the role of the government to advance the game industry. Moreover, this industry is the largest industry in the world.

Many foreign investors are now eyeing this industry. "Investors see Indonesia's game developers are currently the most advanced in Southeast Asia. So many investors have entered Indonesia, especially this past year," said Chairman of the Indonesian Game Association Andi Suryanto, yesterday.

Seeing the huge opportunity of the game industry in Indonesia, Andi also hoped the government would provide support for this Industry. "Hopefully, in the next 1 year, a lot of Indonesian-made games can become global," Andi said.

Following is Andi Suryanto's narrative to Pramirvan Datu Aprillatu from merdeka.com about the development of the online game industry in Indonesia:

Has the creative economy contributed to the online gaming industry?

From our meeting at AGI, currently the Creative Economy Agency is still making work plans.

As chairman of AGI, what is your vision and mission for the development of online games in Indonesia?

AGI's vision makes the Indonesian market and game industry superior in competing globally with high standards and technology. Then for its mission, first to expand the relationship between companies from various fields engaged in the game sector, then to improve the quality and final service of games in Indonesia so that they can compete internationally and finally become an intermediary between the game industry and the Indonesian Government.During the inauguration of the chairman of the Creative Economy Agency in the palace, online games were alluded to?

Of course. Games today include the world's largest business industry for creative industries.

AGI's war is concrete for what kind of online game industry?

AGI often holds activities for the Indonesian game industry gathering, both local and international gatherings.

What difficulties have AGI faced so far?

So far the progress of AGI is still good. Our main difficulty is still to invite all game developers to join together. Because game developers in Indonesia are numerous and scattered throughout Indonesia.

What is the AGI program in the short term?

The AGI program in the short term is forming a rating game with the government. Currently being finalized, hopefully this year can be run. This game rating is a guide for gamers to find out whether the game is suitable to be played with age.

Before the establishment of AGI, what was the condition of Indonesian online games?Before the existence of AGI, in Indonesia we could not make local and international gatherings. So that the information held by each company is far more limited.

If from AGI data, how many publishers are active in Indonesia? Did the developer join?

There are around 20 active publishers currently active. There are around 100 developers.

Does AGI also produce online game law specifically?

No, AGI here has a role to facilitate the climate needs of the Indonesian game industry. AGI also often communicates with the government as a resource person for the gaming industry.

Where is the direction of developing game developers in the Indonesian market?

Currently Indonesian developers are looking at new trends, namely mobile games. There are also many investors who invest in Indonesian game developers.

Our local game products are still dominated by Console and Lan. Are there opportunities for first person shooters (FPS)?

Indonesia is a country with a very large gamer market. All types of games have a market. Including first person shooter (FPS).What are the difficulties for local publishers to develop FPS online game products?

First person shooter (FPS) online games are now quite well developed in Indonesia. No problem.

How do you calculate the benefits of online gaming? Are licenses, profit sharing, or other?

There is no standard method in the creative industry. Can be in the form of licenses, profit sharing, buying breaks and others.

What is the weakness of our online game?

Weaknesses of online games are mainly from the side of hacking (network breakthrough). Because in Indonesia there is also no strict law to hack software, so many gamers don't know that hacking is actually a crime.

What attracted foreign investors to enter the Indonesian market?

Investors see Indonesian game developers currently among the most advanced in Southeast Asia. So many investors have entered Indonesia, especially in the past 1 year.

What are your hopes for games in Indonesia?I think the online game market and mobile games in Indonesia are quite large. The hope is that in the next 1 year, there will be many Indonesian-made games that can be global. For the government, I hope the gaming industry can also be supported by its climate like other creative industries such as music and film. Name: Andi Suryanto

Born: Jakarta, March 16, 1979

Education: S1, Bina Nusantara University

Career: -Founder and CEO, PT. LYTO DATARINDO FORTUNA (2003 now)

-General general, Indonesian Game Association (2013 now [mtf]

Thursday, November 1, 2018

How to Prevent Online Game Addiction to Students

How to Prevent Online Game Addiction to Students
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Wednesday, October 31, 2018

Generate billions thanks to online games, see the series of inspiring stories

Generate billions thanks to online games, see the series of inspiring stories
In the past, games were seen as a hobby that was counterproductive because they always spent money. But this kind of view must have been countered, the article is now an online game or online game, has become the livelihood of many people.

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Now, there is the name eSports. The eSports players, who may have been seen as people whose hobbies linger in front of the PC, are now recognized as athletes.

Professional eSports athletes also have teams managed by managers like other sports teams.

The income of eSports athletes is not only Rp. 100-200 thousand, but can be up to tens of billions of rupiah.

Reporting from the e-sports earning site, Wednesday (4/4/2018), it turns out that from the 50 richest eSports athletes, athletes who only occupy 50th position can earn as much as US $ 941 thousand (Rp. 12 billion).

Meanwhile, for eSport athletes in the top ten, their average income is above US $ 1.9 million (Rp. 20 billion rupiah).

The top three was occupied by Saahil Aror from the United States who had revenues of US $ 2.9 million (Rp. 39 billion), then ranked second was Amer Barqawi from Jordan with an income of US $ 3.1 million (Rp. 42 billion).

For the first rank, the name Kuro Takhasomi from Germany was recorded. The 25-year-old man has an income of US $ 3.5 million (Rp. 48 billion).ESports athletes who earn fantastic income are not only concentrated in Europe, but from various parts of the world, such as China, Canada, Pakistan, Singapore and South Korea.

The most popular Dota 2

The majority of eSports athletes earn fantastic income from the Dota 2 game. The Dota 2 game has become popular among gamers since it was released on July 9, 2013.

Dota 2 has a genre of Multiplayer Online Battle Arena (MOBA). This genre is increasingly popular because it invites players to form teams and compete together.

Besides Dota 2, the League of Legends game that has the MOBA genre is also in demand among eSports players.

Ready to compete at the 2022 Asian Games

The Olympic Council of Asia and Alisports announce eSports competition will be one of the sports contested at the 2022 Asian Games in China.

With this plan, eSports is a step closer to being competed in other major sports such as the Olympics.

Responding to this, Epitcio "TACO" de Melo, one of the best Counter Strike players: Global Offensive (CS: GO) welcomed happily."Yes, hopefully this can be realized quickly. As many people already know, the eSports industry is currently developing rapidly rather than other sports," Taco told Tekno Liputan6.com at Qudos Bank Arena, Sydney, Australia some time ago.

He added, "Not much different from other sports, eSports has several similar preparations. We practice every day by discussing strategies and preparing body conditions."

Even so, opposition and obstacles still exist.

"They are parents and still have an old-fashioned mind. It's all a matter of time, because many people realize how big the potential of eSports is growing rapidly," Taco said.

Seeing that this branch was delighted to be welcomed by many eSports lovers, hopefully many people who are still opposing will melt with this great potential in the future.

Source: Liputan6.com

[idc]

Tuesday, October 30, 2018

For the sake of online gaming, recidivists disguise themselves as police and teenage motorists

For the sake
Kodim members secured a young man with the initials MJK (20) who claimed to be a police officer. MJK became a fake police officer and raided motorists passing on Jalan Magelang, Saturday (23/6).

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"The perpetrators were secured by members of the Kodim passing on Jalan Magelang. The Kodim member suspected the perpetrator of stopping a number of vehicles. When asked by members of the Kodim, the perpetrator claimed to be a member of the Regional Police, when told to show the KTA the perpetrators did not have them, then secured at the Sleman Kodim," said Sleman police chief, AKBP Sudargo, Tuesday (26/6).

From MJK's examination, Sudargo said, it was known that he had seized cellphones and Rp. 20,000 worth of victims belonging to Ahmad Khoirul Rizky (16), a resident of Margokaton, Seyegan, Sleman on Jalan Magelang. Actor mode when acting by pretending to search. Then the perpetrator took the victim's wallet and two cellphones.

"Actually there are other victims too. In Beran Hamlet, Tridadi, Sleman there were three crime scenes and one did not report. From the victim's testimony, it was true that the suspect seized the cell phone and the victim's money. The victim still knew the helmet and the type of motorbike used by the suspect when in action, "said Sudargo.

Sudargo added that in every action, the perpetrator frightened the victim using a match gun. The perpetrators also choose teenagers as targets.

Sudargo described the perpetrator as a recidivist who had been detained for six months in 2016. At that time, the perpetrator was arrested because of a possession of a sharp weapon.

"For his actions, the perpetrators threatened to enter bars for a maximum of 9 years. The perpetrators were charged with Article 368 of the Criminal Code concerning extortion," explained Sudargo.

Meanwhile, MJK claimed that his desperate action was to extort and seize the property of the victim by claiming to be police because he was forced to. MJK claimed that he had committed crimes because of his life's needs."My job is not enough internet cafe guards, I brought a good match pistol from my brother. Before I started acting I was drunk first in the Bugisan area for a birthday event. The results of my crime I used to play online games" closed MJK. [ded]

Monday, October 29, 2018

For gaming matters, Xbox One (temporary) is superior to PS4

For gaming matters, Xbox One (temporary) is superior to PS4
Often get insults from game console users, making Microsoft clean up. This is at least visible from the row of games released.

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It is known, when later the Xbox One and PS4 were released, the game on Xbox One was more than the PS4 game. If there are only 15 games on the PS4, Xbox One provides 23 games.

This is certainly a more advanced step for Xbox One which has often been criticized because of many unpopular policies. The Xbox One is able to hold more games on the console at the start of the launch later.

The list of 23 games on Xbox One is:
Assassins Creed 4 Black Flag (Ubisoft, Ubisoft)
Battlefield 4 (DICE, Electronic Arts)
Call of Duty: Ghosts (Infinity Ward, Activision)
Crimson Dragon (Grounding / Land Ho !, Microsoft Studios)
Dead Rising 3 (Capcom Vancouver, Microsoft)
FIFA 14 (EA Sports, Electronic Arts)
Fighter Within (AMA Ltd., Ubisoft)
Forza Motorsport 5 (Turn 10 Studios, Microsoft Studios)
Just Dance 2014 (Ubisoft Paris, Ubisoft)
Killer Instinct (Double Helix, Microsoft Studios)
LEGO Marvel Super Heroes (TT Games, Warner Bros. Interactive)
Lococycle (Twisted Pixel, Microsoft Studios)
Madden NFL 25 (EA Sports, Electronic Arts)
NBA 2K14 (Visual Concepts, 2K Sports)
NBA LIVE 14 (EA Sports, Electronic Arts)
Need for Speed: Rivals (Ghost Games, Electronic Arts)
Peggle 2 (Popcap, Electronic Arts)
Powerstar Golf (Zoe Mode, Microsoft Studios)
Ryse: Son of Rome (Crytek, Microsoft Studios)
Skylanders: Swap Force (Vicarious Visions, Activision)
Watch Dogs (Ubisoft Montreal, Ubisoft)
Zoo Tycoon (Frontier Developments Ltd., Microsoft Studios)
Zumba Fitness: World Party (Zo Mode, Majesco)

Meanwhile, this is a list of 15 games on PS 4:
NBA 2K14 (2K)
Call of Duty: Ghosts (Activision)
Skylanders Swap Force (Activision)
Need for Speed: Rivals (Electronic Arts)
Battlefield 4 (Electronic Arts)
Madden 25 (Electronic Arts)
FIFA 14 (Electronic Arts)
NBA Live 14 (Electronic Arts)
Killzone: Shadow Fall (Sony)
#DRIVECLUB (Sony)
Knack (Sony)
Assassins Creed IV Black Flag (Ubisoft)
Watch Dogs (Ubisoft)
Just Dance 2014 (Ubisoft)
LEGO Marvel Superheroes (Warner Bros. Interactive)

There are several games with the same title that can be played on both consoles. Most are the production of reputable vendors such as Electronic Arts or Activision.

The number of games alone is not the total number of games that can be played in both consoles. There will still be hundreds of other games waiting to be released in the future. [nvl]

Sunday, October 28, 2018

E-Sports, Online Games Become Sports

E-Sports, Online Games Become Sports
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Saturday, October 27, 2018

Effect of Online Games on Student Learning Achievement

Effect of Online Games on Student Learning Achievement
preliminary

The technological development in the Era is very fast now. We can obtain various technological advances easily. Along with the times and the rapid development of technology, communication between people can be done with a variety of tools or facilities, one of which is a means of refresher, such as playing online games.

Online games are very fast growing lately, the longer, the more enjoyable the game. Starting from the appearance, style of play, game graphics, image resolution and so on. There is also a variety of types of games such as war games, adventures, fights and other types of online games that make the game interesting. The more interesting a game is, the more people will play the online game.

What dominates playing online games is among students, ranging from kindergarten, elementary school, junior high school and high school. This can be seen from the number of internet cafes and game centers in big cities and small cities that play online games in them are students. Students who often play an online game will cause children to become addicted. His addiction to playing online games will have an impact on him, especially in terms of academic because it is still in school age.

Online game

Online games, words that are often used to represent a digital game that is rife in this modern age. This online game is often found in everyday life. Although some people think that online games are identical to computers, games don't only operate on computers. Games can be in the form of consoles, handled, even games are also on mobile phones. Online games are useful for refreshing or eliminating the player's boredom, both from daily activities (work, learning, and other factors) or just filling in free time.

History and development of online games

The development of online games alone cannot be separated from the development of computer technology and the computer network itself. The explosion of online games itself is a reflection of the rapid growth of the computer network that used to be small scale to the internet and continues to grow until now. Online Games are not the same as when online games were introduced for the first time. When it first appeared in 1960, computers could only be used for 2 people to play games. Then comes the computer with time-sharing capabilities so that players who can play the game can be more and do not have to be in the same room (Multiplayer Games).

Then in 1970 when packet-based computer networks appeared (packet based computer networking), computer networks were not only limited to LANs but included WANs and became Internet. The first online games that appeared mostly were war simulation games or aircraft used for military purposes which were finally released and then commercialized, these games then inspired other games to appear and develop.Negative and positive impact of online games

The positive impact of online games for students is that student interaction will be more easily monitored by parents, students 'brains will be more active in thinking, students think reflexes will respond faster, students' emotions can be overflowed by playing games, students will be more creative thinking .

The negative impact of online games for students is that students will be lazy to learn and often use their free time to play online games, students will steal time from their learning schedules to play online games, time to learn and help parents after school hours will be lost because playing games, pocket money or paying school fees will be distorted to play online games, forget the time The diet will be disrupted, emotional students will also be disrupted because of the effects of this game, even though the schedule of worship will be neglected by students, students will tend to skip school for games kasayangan them.

Student

The student we mean here is a child, both male and female, aged 8-17 years who are still exploring the world of education, especially at the elementary, middle and high school levels. Students, in addition to having the rights that must be received, also have obligations that must be fulfilled. One of the obligations of a student we know is to study and learn. In the present day a student's obligation begins to erode the flow of globalization in technological progress, students are more subordinate to learning than playing online games, in their daily lives students are more quickly influenced by invitations from friends, besides inviting friends to be curious about something new it is those who encourage them to try to try things they have never done.

Students themselves are easily influenced by new things, generally they are affected by association, friends from the association who try to influence students to play online games. But this influence is better than being invited to go more negative like drunken drunkenness, gambling, drugs etc. In situations like this, the role of parents is more likely to be addressed to overcome the problem, parents at home play a more important role in regulating the behavior and personality of the student, while parents in the school are more regulated to direct where the student gets along.

Motivation to learn

Learning motivation is the overall driving force both from within and outside the student (by creating a series of efforts to provide certain conditions) that guarantee continuity and provide direction to learning activities, so that the desired goals can be achieved.

Understanding motivation according to experts:Motivation to learn can also be interpreted as a series of efforts to provide certain conditions, so that someone wants and wants to do something, and if he does not like it, it will try to negate or avoid the feeling of dislike. (A.M. Sardiman (2005: 75)

Friday, October 26, 2018

Easy Ways to Deal with Children Online Game Addiction

Easy Ways to Deal with Children Online Game Addiction
Along with the development of technology today makes this type of game also develops, if in the past the game was often done outside the house with all friends using the tools that were there with great joy. But when times have changed with technology, children's play has become one of the things that change, now our children play with themselves accompanied by their imagination in front of a computer monitor. In the screen, the moving image is controlled by a keyboard or joystick and the children are moving the keyboard.

Game play on the monitor screen, currently continues to grow using an internet connection where all players are not limited in space and time, wherever he is able to play each other the same game. This is what makes online game play exciting for children and there is also for some adults. If for adults who have thought and set the time of course it is not a problem if playing online games, but that is dangerous if our children who are still happy to play are hooked to enter a new world for him, namely the world of online gaming, where in all the game models A story scheme that continues from level to level creates challenges for children. Especially with communities scattered throughout the world, making them able to communicate to talk about ways or tricks to defeat challenges at each level.

As a result, children become self-forgetful and move away from their social environment until there is an addiction to this online game. Children will start skipping from school often, will start home late and worse begin to dare to lie to parents for various reasons in order to go to the cafe or game center to fulfill the play. In fact, like the case of the D child who told his mother when it came to me that his son had dared to come out midnight through the roof just to go to the cafe to play games. Also up to frequent skipping and bad grades are all because the work is only playing online games, even to not go home almost 3 days just to play online games in front of the computer.

The negative impact of online gaming is indeed increasingly affecting our children, even a game maker from Japan includes real life stories into the game, such as there are marriages between game leaders to have children as well. Eventually the children only live in their own world without caring about their surroundings, their lives become indifferent and feel able to live even without parents. Did you know that in online games we can do financial transactions by selling various bonuses, weapons and ratings so that the players can get money from the game. That is what causes a child to survive in the net while playing online games even though the allowance has been decided by his parents.

Simple therapy for you as a parent is trying to enter your child's world. For parents who do not understand this game, they will become confused and find it strange to see a game like that, but if you want to enter the world of these children then try to try it. How to? Of course learning to your child, ask your child how to play it, what symbols are used to move the characters on the screen. Or you pretend to be stupid or don't know about the monitor game, so you can learn from your child and of course play with your child. When our children know that their parents also like to play, that's where attachments appear and the child's subconscious mind will open so you can influence him while playing the game.

The positive impact of online game play is triggering children's imagination and creativity, but if excessive playing games will cause dependency effects. You are a parent who tries to bring the world of online game imagination into real life. For example, by naming your child's personal items with the names of the characters in the online game. It could also be by being figures in the online game as role models or role models when you talk to your child.

In general, be parents who follow the times so that your child has friends who can talk to and play whenever and wherever. When you can play with your children that is the right time to give various suggestions about life as their stock in the future.

source

Thursday, October 25, 2018

Easy Ways to Change Online Games Become Offline on Android

Easy Ways to Change Online Games Become Offline on Android
For games contained on android phones it turns out very many types of games but we can only play them online only, where for the excitement of this online game we can only use with internet quota, such as games that have been created by MOBA or what we are familiar with The title of Multiplayer Online Battle Arena is quite fun when we play with our friends. But unfortunately when we are playing the game but the data quota that we have is exhausted.

If it has happened so surely it will make us just confused and of course will think how "how to play online games to be offline on android" Therefore we will share this tutorial on how to change online games to ofline on android. And surely for this method it's not easy, but you don't need to worry because now the development of a technology is getting more sophisticated so that there will be applications that can change the game online to be offline.

With an application that can change the game that you normally play using data quota but now you can play it not using the internet because this is quite new, but the results are quite good and also very cool. Surely you are now starting to be curious to know the name of the application that can change the online game to offline on this android, Lucky Patcher. Therefore you should refer to the tutorial directly on how to change the online game to offline with the lucky patcher application that we have prepared below.

How to Change Online Games So Offline on an Android Mobile

Therefore, for those of you who want to use the way to change online games offline using the Lucky Patcher application, please click here, or you can do it another way, namely using online hack games to be offline. For the tutorial you should see what we present below.

1. First of all you should open an online web game hack to be offline and the name is friv. If you should look for a game that you will change into an offline game or without using an internet quota.

2. After you have selected the game, please click right then you appear like a Inspect Element. Then you just click.

3. Then you click on the search button or search in Inspect Element.

4. If you have then you will point the pointer at the game that you will choose. After that you just click left once and please wait until the Inspect Element changes.5. After that you should pay attention in the script section that you have blocked automatically, and then you will continue to click on the "arrow" so that in all the contents of this script everything can appear.

6. Then you will use the SWF extension that is beside the SRC code "Please pay attention to the file name of SWF you need to adjust to the game that you will change to offline"

7. After that right click and will return again in the SWF file then you will choose Open Link in new tab. With the new tab will automatically appear in the browser you are using.

8. The last step is that you will set in the browser section, then you make sure this setting must be very correct. If you have please click Save Page As.

9. And now you have finished doing the way to change the online game to offline on the Android phone.

Thus the information we share about How to Change Online Games So Offline on Android Phone, Hopefully with the above reviews can be useful for all of you, good luck and thank you.

Source: androidharian.com
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